![]() Over 40 hours of practical step-by-step recorded work, for an expected total running time of 6 hours. This will facilitate the creation of facial and body deformations for rigging and animation use. She demonstrates the tools used in Blender and techniques on how to create efficient topology with clean edge flow. In this DVD, Angela Guenette walks you through her approach on modeling a character within Blender 2.5. Some of her professional credits include Everyones Hero, Spider-Man: The New Animated Series, Popeye’s Voyage, Barbie on Swan Lake, Barbie as Rapunzel, Barbie in the Nutcracker, Max Steel, Heavy Gear. She has worked in Blender, Maya, XSI, Softimage3D, Gimp, and Photoshop. ![]() No sculpt, no triangles.Ĭreated by Angela Guenette, Character Modeler, project Durian, Sintel Angela has a background in fine arts and since 2000 worked on a variety of CG Animated Feature Films, DVD Movies, Television Series, and most recently the independent animated short film, Sintel. Polygon Modeling Techniques with Focus on Topology: 100% quad polygon modeling. We see their work, are suitably impressed.īlenderella, Character Modeling in Blender 2.5 Note: only available as downloadable product. If you use Blender enough and stay in the irc channels for long enough, certain artists popup repeatedly or are mentioned in tones of awe. ![]() ![]() Blenderella, Advanced Character Modeling, originally released in 2011 as a training DVD for Blender Institute.
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